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MOST Rich VS Poor Fidget Toys Concepts! Tips on how to Escape School and Become Standard by RATATA


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MOST Rich VS Poor Fidget Toys Concepts!  The best way to Escape School and Turn into Widespread by RATATA
Methods to , MOST Rich VS Poor Fidget Toys Ideas! How one can Escape School and Develop into Common by RATATA , , 8r_FUL4tC2U , https://www.youtube.com/watch?v=8r_FUL4tC2U , https://i.ytimg.com/vi/8r_FUL4tC2U/hqdefault.jpg , 383920 , 5.00 , Subscribe for RATATA: https://www.youtube.com/channel/UC1I_DaL4stfZi03ozQEQ1VQ?sub_confirmation=1 Long lessons, exhausting ... , 1641560403 , 2022-01-07 14:00:03 , 00:16:06 , UC1I_DaL4stfZi03ozQEQ1VQ , RATATA , 2106 , , [vid_tags] , https://www.youtubepp.com/watch?v=8r_FUL4tC2U , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=8r_FUL4tC2U, #Rich #Poor #Fidget #Toys #Ideas #Escape #Faculty #Standard #RATATA [publish_date]
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Subscribe for RATATA: https://www.youtube.com/channel/UC1I_DaL4stfZi03ozQEQ1VQ?sub_confirmation=1 Long lessons, laborious ...
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34 thoughts on “

  1. As a person going into video game design, I personally find the whole “animatronics teleporting around” thing to be a rather lazy “solution” to the dumb AI pathfinding problem. It’s generally lazy and often unfair to the player mainly in the case of the security bots alerting the other animatronics to your location. Instead of just making a mad dash to the player giving them a chance to hide, the animatronics just teleport to your location sometimes right behind/in front of the player killing them instantly. To me this design is just lazy

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