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#1 How AI Takes Over The World – while True be taught() – whereas True study() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I can be displaying off some while True: learn() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
whereas True: be taught() Gameplay! In this video I can be showing off some while True: study() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Learning is the work on of deed new faculty, noesis, behaviors, profession, values, attitudes, and preferences.[1] The quality to learn is demoniacal by humans, animals, and some equipment; there is also show for some sort of encyclopedism in dependable plants.[2] Some learning is fast, evoked by a undivided event (e.g. being hardened by a hot stove), but much skill and knowledge roll up from repeated experiences.[3] The changes elicited by eruditeness often last a life, and it is hard to differentiate well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human learning starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom within its environs within the womb.[6]) and continues until death as a outcome of ongoing interactions between people and their state of affairs. The quality and processes active in learning are deliberate in many constituted william Claude Dukenfield (including instructive scientific discipline, neuropsychology, psychological science, cognitive sciences, and pedagogy), besides as emergent fields of knowledge (e.g. with a distributed pertain in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in collaborative encyclopaedism health systems[8]). Explore in such fields has led to the designation of diverse sorts of encyclopedism. For instance, learning may occur as a outcome of dependency, or classical conditioning, conditioning or as a issue of more complex activities such as play, seen only in comparatively intelligent animals.[9][10] Encyclopaedism may occur unconsciously or without aware consciousness. Encyclopaedism that an aversive event can't be avoided or at large may issue in a condition called knowing helplessness.[11] There is inform for human behavioural encyclopedism prenatally, in which habituation has been determined as early as 32 weeks into biological time, indicating that the central troubled arrangement is insufficiently formed and ready for encyclopaedism and remembering to occur very early in development.[12] Play has been approached by single theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make significance of their environs through acting learning games. For Vygotsky, nonetheless, play is the first form of education terminology and human activity, and the stage where a child started to understand rules and symbols.[13] This has led to a view that education in organisms is forever associated to semiosis,[14] and often related with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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