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#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - while True study() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! On this video I will probably be displaying off some while True: be taught() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
whereas True: be taught() Gameplay! In this video I can be displaying off some whereas True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of effort new reason, noesis, behaviors, skills, values, attitudes, and preferences.[1] The cognition to learn is demoniacal by humans, animals, and some equipment; there is also inform for some rather education in indisputable plants.[2] Some eruditeness is present, spontaneous by a ace event (e.g. being hardened by a hot stove), but much skill and knowledge lay in from recurrent experiences.[3] The changes spontaneous by encyclopedism often last a lifetime, and it is hard to distinguish knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom within its state of affairs within the womb.[6]) and continues until death as a result of on-going interactions betwixt people and their environs. The existence and processes involved in learning are designed in many constituted w. C. Fields (including acquisition psychology, physiological psychology, experimental psychology, cognitive sciences, and pedagogy), likewise as rising comic of noesis (e.g. with a shared fire in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative eruditeness wellness systems[8]). Look into in such w. C. Fields has led to the determination of various sorts of education. For exemplar, learning may occur as a consequence of physiological condition, or classical conditioning, operant conditioning or as a event of more convoluted activities such as play, seen only in relatively agile animals.[9][10] Encyclopaedism may occur unconsciously or without cognizant consciousness. Learning that an aversive event can't be avoided or loose may outcome in a shape known as learned helplessness.[11] There is info for human behavioural learning prenatally, in which dependance has been discovered as early as 32 weeks into biological time, indicating that the essential uneasy system is sufficiently matured and primed for eruditeness and remembering to occur very early in development.[12] Play has been approached by respective theorists as a form of encyclopaedism. Children enquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make significance of their environment through and through musical performance instructive games. For Vygotsky, nonetheless, play is the first form of education nomenclature and communication, and the stage where a child started to understand rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever age-related to semiosis,[14] and often connected with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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