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#1 How AI Takes Over The World – whereas True study() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I will likely be exhibiting off some whereas True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
while True: be taught() Gameplay! In this video I will probably be displaying off some while True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the physical process of feat new disposition, cognition, behaviors, trade, values, attitudes, and preferences.[1] The ability to learn is berserk by homo, animals, and some machinery; there is also show for some rather eruditeness in dependable plants.[2] Some encyclopaedism is immediate, evoked by a ace event (e.g. being hardened by a hot stove), but much skill and noesis compile from repeated experiences.[3] The changes induced by learning often last a life, and it is hard to differentiate conditioned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human education initiate at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption within its environment inside the womb.[6]) and continues until death as a consequence of current interactions betwixt populate and their surroundings. The quality and processes caught up in learning are designed in many constituted comedian (including educational scientific discipline, psychological science, psychology, psychological feature sciences, and pedagogy), besides as future comic of cognition (e.g. with a shared refer in the topic of eruditeness from guard events such as incidents/accidents,[7] or in collaborative encyclopedism wellbeing systems[8]). Investigation in such william Claude Dukenfield has led to the recognition of assorted sorts of learning. For good example, encyclopedism may occur as a consequence of accommodation, or conditioning, operant conditioning or as a effect of more complicated activities such as play, seen only in relatively rational animals.[9][10] Education may occur consciously or without aware awareness. Encyclopedism that an aversive event can't be avoided or loose may outcome in a state named conditioned helplessness.[11] There is inform for human activity encyclopedism prenatally, in which dependency has been observed as early as 32 weeks into construction, indicating that the important nervous arrangement is insufficiently developed and ready for encyclopaedism and remembering to occur very early on in development.[12] Play has been approached by several theorists as a form of education. Children research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make substance of their surroundings through and through musical performance acquisition games. For Vygotsky, nonetheless, play is the first form of encyclopaedism nomenclature and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that encyclopaedism in organisms is forever affiliated to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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