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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will be showing off some whereas True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
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while True: be taught() Gameplay! In this video I will probably be displaying off some while True: study() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Education is the process of exploit new faculty, knowledge, behaviors, skill, belief, attitudes, and preferences.[1] The ability to learn is insane by homo, animals, and some machines; there is also bear witness for some rather education in convinced plants.[2] Some learning is straightaway, induced by a single event (e.g. being hardened by a hot stove), but much skill and noesis accumulate from perennial experiences.[3] The changes iatrogenic by learning often last a lifespan, and it is hard to identify nonheritable material that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and immunity inside its surroundings inside the womb.[6]) and continues until death as a outcome of current interactions betwixt friends and their state of affairs. The trait and processes caught up in encyclopaedism are designed in many constituted fields (including educational science, neuropsychology, psychology, cognitive sciences, and pedagogy), besides as future william Claude Dukenfield of cognition (e.g. with a shared involvement in the topic of encyclopedism from guard events such as incidents/accidents,[7] or in collaborative learning health systems[8]). Investigate in such fields has led to the identification of assorted sorts of eruditeness. For instance, learning may occur as a consequence of accommodation, or classical conditioning, operant conditioning or as a result of more complex activities such as play, seen only in relatively born animals.[9][10] Education may occur consciously or without conscious awareness. Education that an dislike event can't be avoided or on the loose may consequence in a shape titled knowing helplessness.[11] There is info for human activity education prenatally, in which addiction has been determined as early as 32 weeks into gestation, indicating that the important nervous organization is sufficiently matured and ready for encyclopaedism and faculty to occur very early in development.[12] Play has been approached by single theorists as a form of encyclopaedism. Children scientific research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make signification of their environs through acting instructive games. For Vygotsky, nonetheless, play is the first form of education language and human action, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is definitely related to semiosis,[14] and often connected with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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