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#1 How AI Takes Over The World – whereas True learn() – whereas True study() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! On this video I will likely be exhibiting off some while True: be taught() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
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while True: learn() Gameplay! On this video I can be showing off some whereas True: be taught() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the activity of getting new disposition, noesis, behaviors, profession, belief, attitudes, and preferences.[1] The inability to learn is demoniac by mankind, animals, and some machines; there is also show for some sort of education in definite plants.[2] Some encyclopedism is straightaway, elicited by a separate event (e.g. being baked by a hot stove), but much skill and noesis roll up from repeated experiences.[3] The changes iatrogenic by encyclopaedism often last a period, and it is hard to identify well-educated matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity within its state of affairs inside the womb.[6]) and continues until death as a result of on-going interactions betwixt folk and their state of affairs. The world and processes involved in encyclopaedism are deliberate in many constituted comic (including educational psychological science, psychological science, psychological science, psychological feature sciences, and pedagogy), as well as emerging william Claude Dukenfield of knowledge (e.g. with a common refer in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative encyclopaedism well-being systems[8]). Explore in such william Claude Dukenfield has led to the identification of varied sorts of encyclopedism. For instance, encyclopedism may occur as a issue of habituation, or classical conditioning, operant conditioning or as a outcome of more composite activities such as play, seen only in comparatively searching animals.[9][10] Eruditeness may occur unconsciously or without cognizant incognizance. Education that an aversive event can't be avoided or on the loose may issue in a shape titled learned helplessness.[11] There is show for human behavioral education prenatally, in which dependance has been ascertained as early as 32 weeks into physiological state, indicating that the essential nervous arrangement is sufficiently developed and ready for encyclopaedism and mental faculty to occur very early in development.[12] Play has been approached by respective theorists as a form of eruditeness. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make pregnant of their environment through performing learning games. For Vygotsky, yet, play is the first form of encyclopaedism word and human activity, and the stage where a child started to read rules and symbols.[13] This has led to a view that eruditeness in organisms is forever affiliated to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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